I am a self-taught hobbyist game maker interested in both tabletop gaming and computer games. My favorite video game frequently switches between complicated, system-heavy games like EUIV and Eve Online, and relaxed, lighthearted games like Rocket League and Cities: Skylines. My favorite tabletop game is Pathfinder 2e (D&D) but I also follow Magic: the Gathering and Chess.
I love to create games that bring a smile to my face. When I start a game project, it's to identify a single, fun mechanic and build around it. I find many decisions are made for me by this process, even if it requires a lot of iteration to get them right. For my game Cell Ships, I imagined the player frantically building and rebuilding their spaceship mid-combat as all sorts mayhem happens around them in a chaotic physics simulation. I created Trampolines-for-Legs because the rebound mechanic sending a player flying comically high-up through the air was too much fun to ignore. My current game project involves cartoon-like Super Smash Bros logic to smash enemies straight off the level after enough damage.
Studied physics at university as well as some vocational data science. Self-taught programmer who started with C++ and proceeded to Python, C#, GDScript, and GLSL. Creating game assets requires proficiency with open-source media creation tools such as GIMP, Audacity, Blender, and video editors like KDEN Live. I have worked with all of Unreal, Source, Unity, and Godot, and even the now-deprecated XNA gamemaking framework. The source code for all of my projects is freely available online at github.com/eeyle